"You might be asking why some companies don’t just pay the deed and fix the game. Well, one of the reasons a lot of companies don’t patch their games is due to certification and patching royalty fees, yes, those exist. According to DoubleFine’s Tim Schafer, the average cost per patch can run a publisher about $40,000. For Konami that’s chump change, but they’re not biting. It’s at least good of the company to compensate those who ended up with a broken game that won’t be getting fixed. It’s also very telling when a much smaller company like Atlus wasted no time in helping Arc System Works get a patch out for Persona 4 Arena following its buggy launch this past Tuesday."
William Usher (Journalist for Cinemablend.com)
wow, William Usher, you do bad journalism. And do not understand how the games industry works. Its a lot like the mob.